This is my completion of the "Mod the Cube" Challenge for the Unity Junior Programmer Pathway. Using the concepts of Lerping, I developed smooth transitions between scaling and position while building upon prior knowledge and experience. The controls are as follows and are also available on-screen during gameplay. 

Controls: 

1-6 - Change Rotation Direction 

Q - Toggle Position 

W - Toggle Scale Space - Toggle Material Opacity (default = 0) 

ASDFG - Change Color 

A - Blue 

S - Slime 

D - Red 

F - Yellow 

G - Random

References:

Lerping in Unity - You HAVE to know this!! - YouTube

unity3d - How to change the colour of an object randomly every second in unity? - Stack Overflow

Unity - Manual: Albedo Color and Transparency (unity3d.com)

Unity - Scripting API: MonoBehaviour.CancelInvoke (unity3d.com)

Create and publish WebGL builds - Unity Learn

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CUBE!